
Super Aligner dokumentatsioon
Select parts, models or folders, pick an axis, hover a tool to preview it as translucent ghosts, and click. Every operation lands in one undo step.
Dokumentatsioon on inglise keeles.
Align and distribute
- Align Min, Center or Max along X, Y or Z. Every object's edge or center lines up with the combined bounds of the selection.
- Distribute equal gaps spaces objects evenly while accounting for their real sizes, not just their centers. The outermost objects stay put. Fixed gap lets you type the spacing.
- Flush slides the selection until it sits against the nearest real surface, with an optional gap. Works per object or on the whole selection as one rigid group.
- Equalize sizes on an axis to the biggest, smallest, average, or the anchor's size.
The anchor decides what "the bounds" means: the selection as a whole, a picked reference object, or the last-selected object. An anchor can also drive the plugin's axes ("Ref axes"), which is how you align along a rotated object.
Array and mirror
These tools create copies.
- Linear, grid and radial arrays with counts, gap or center spacing, a per-copy rise for staircases, fill-to-anchor, and ring facing (revolve, in or out).
- Mirror across a plane through the selection, the anchor or a clicked surface point, as a copy or flipping in place.
- Mirror contents reflects every part inside a model or folder individually, so an asymmetric build comes out as a true mirror image.
- Match spacing samples the gap two objects already have and repeats that rhythm.
Arrange
Reflow the selection into a grid, arc, square, spiral, a drawn path or an editable bezier curve. Scatter and jitter modifiers add variation, and drop-to-surface settles each object onto whatever is below it.
Viewport gizmos and snap guides
Align plates, distribute rods, equalize discs, spacing and part-scale handles, and rotate rings with a pickable pivot live in the viewport. Smart snap guides draw Figma-style alignment lines while you drag with Studio's own Move tool.
Good to know
- Folders behave like models: they align, arrange, rotate and mirror as one group. Pivots are preserved and nothing is reparented.
- A mirror reflects positions and bounds exactly, but a single chiral part (an asymmetric mesh or union, a corner wedge, a decal) still comes out rotated, because a CFrame cannot express a reflection.
- Smart snap commits on release, so it is a separate undo step from Studio's move.
- Copies do not rewire references between objects. Group into a Model first, then array the Model.